The following error occurred, C++ introduced C library error:
[ 41%] Built target glfw [ 45%] Linking CXX executable craft Undefined symbols for architecture x86_64: "char_width(char)", referenced from: _gen_sign_buffer(float, float, float, float, int, char const) in main.cpp.o "cnd_signal(_opaque_pthread_cond_t)", referenced from: ensure_chunks_worker(Player, Worker) in main.cpp.o "db_disable()", referenced from: _main in main.cpp.o "db_get_key(int, int)", referenced from: request_chunk(int, int) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o check_workers() in main.cpp.o "db_set_key(int, int, int)", referenced from: parse_buffer(char) in main.cpp.o "del_buffer(unsigned int)", referenced from: update_player(Player, float, float, float, float, float, int) in main.cpp.o interpolate_player(Player) in main.cpp.o delete_player(int) in main.cpp.o delete_all_players() in main.cpp.o gen_sign_buffer(Chunk) in main.cpp.o generate_chunk(Chunk, WorkerItem) in main.cpp.o gen_chunk_buffer(Chunk) in main.cpp.o ... "gen_buffer(int, float)", referenced from: gen_crosshair_buffer() in main.cpp.o gen_wireframe_buffer(float, float, float, float) in main.cpp.o gen_sky_buffer() in main.cpp.o render_wireframe(Attrib, Player) in main.cpp.o render_crosshairs(Attrib) in main.cpp.o _main in main.cpp.o "make_plant(float, float, float, float, float, float, float, int, float)", referenced from: gen_plant_buffer(float, float, float, float, int) in main.cpp.o compute_chunk(WorkerItem) in main.cpp.o render_item(Attrib) in main.cpp.o "mtx_unlock(_opaque_pthread_mutex_t)", referenced from: check_workers() in main.cpp.o ensure_chunks(Player) in main.cpp.o worker_run(void) in main.cpp.o "update_fps(FPS)", referenced from: _main in main.cpp.o "client_recv()", referenced from: _main in main.cpp.o "client_sign(int, int, int, int, char const)", referenced from: set_sign(int, int, int, int, char const) in main.cpp.o on_key(GLFWwindow, int, int, int, int) in main.cpp.o "client_stop()", referenced from: _main in main.cpp.o "client_talk(char const)", referenced from: parse_command(char const, int) in main.cpp.o on_key(GLFWwindow, int, int, int, int) in main.cpp.o "db_auth_set(char, char)", referenced from: parse_command(char const, int) in main.cpp.o "is_obstacle(int)", referenced from: highest_block(float, float) in main.cpp.o hit_test_face(Player, int, int, int, int) in main.cpp.o collide(int, float, float, float) in main.cpp.o render_wireframe(Attrib, Player) in main.cpp.o on_right_click() in main.cpp.o "make_player(float, float, float, float, float, float)", referenced from: gen_player_buffer(float, float, float, float, float) in main.cpp.o update_player(Player, float, float, float, float, float, int) in main.cpp.o interpolate_player(Player) in main.cpp.o _main in main.cpp.o "make_sphere(float, float, int)", referenced from: gen_sky_buffer() in main.cpp.o _main in main.cpp.o "thrd_create(_opaque_pthread_t**, int ()(void), void)", referenced from: _main in main.cpp.o "client_block(int, int, int, int)", referenced from: set_block(int, int, int, int) in main.cpp.o "client_chunk(int, int, int)", referenced from: request_chunk(int, int) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o check_workers() in main.cpp.o "client_light(int, int, int, int)", referenced from: toggle_light(int, int, int) in main.cpp.o "client_login(char const, char const)", referenced from: login() in main.cpp.o "client_start()", referenced from: _main in main.cpp.o "create_world(int, int, void ()(int, int, int, int, void), void)", referenced from: load_chunk(WorkerItem) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o worker_run(void) in main.cpp.o "load_program(char const, char const)", referenced from: _main in main.cpp.o "malloc_faces(int, int)", referenced from: gen_cube_buffer(float, float, float, float, int) in main.cpp.o gen_plant_buffer(float, float, float, float, int) in main.cpp.o gen_player_buffer(float, float, float, float, float) in main.cpp.o gen_text_buffer(float, float, float, char) in main.cpp.o update_player(Player, float, float, float, float, float, int) in main.cpp.o interpolate_player(Player) in main.cpp.o gen_sign_buffer(Chunk) in main.cpp.o ... "string_width(char const)", referenced from: _gen_sign_buffer(float, float, float, float, int, char const) in main.cpp.o "client_enable()", referenced from: _main in main.cpp.o "db_load_signs(SignList, int, int)", referenced from: init_chunk(Chunk, int, int) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o ensure_chunks_worker(Player, Worker) in main.cpp.o "db_load_state(float, float, float, float, float)", referenced from: _main in main.cpp.o "db_save_state(float, float, float, float, float)", referenced from: _main in main.cpp.o "set_matrix_2d(float, int, int)", referenced from: render_crosshairs(Attrib) in main.cpp.o render_text(Attrib, int, float, float, float, char) in main.cpp.o "set_matrix_3d(float, int, int, float, float, float, float, float, float, int, int)", referenced from: ensure_chunks_worker(Player, Worker) in main.cpp.o render_chunks(Attrib, Player) in main.cpp.o render_signs(Attrib, Player) in main.cpp.o render_sign(Attrib, Player) in main.cpp.o render_players(Attrib, Player) in main.cpp.o render_sky(Attrib, Player, unsigned int) in main.cpp.o render_wireframe(Attrib, Player) in main.cpp.o ... "sign_list_add(SignList, int, int, int, int, char const)", referenced from: _set_sign(int, int, int, int, int, int, char const, int) in main.cpp.o "client_connect(char, int)", referenced from: _main in main.cpp.o "client_disable()", referenced from: _main in main.cpp.o "client_version(int)", referenced from: _main in main.cpp.o "db_auth_select(char)", referenced from: parse_command(char const, int) in main.cpp.o "db_delete_sign(int, int, int, int)", referenced from: unset_sign_face(int, int, int, int) in main.cpp.o _set_sign(int, int, int, int, int, int, char const, int) in main.cpp.o "db_insert_sign(int, int, int, int, int, int, char const)", referenced from: _set_sign(int, int, int, int, int, int, char const, int) in main.cpp.o "db_load_blocks(Map, int, int)", referenced from: load_chunk(WorkerItem) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o worker_run(void) in main.cpp.o "db_load_lights(Map, int, int)", referenced from: load_chunk(WorkerItem) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o worker_run(void) in main.cpp.o "frustum_planes(float () [4], int, float)", referenced from: ensure_chunks_worker(Player, Worker) in main.cpp.o render_chunks(Attrib, Player) in main.cpp.o render_signs(Attrib, Player) in main.cpp.o "is_transparent(int)", referenced from: compute_chunk(WorkerItem) in main.cpp.o "make_character(float, float, float, float, float, char)", referenced from: gen_text_buffer(float, float, float, char) in main.cpp.o render_text(Attrib, int, float, float, float, char) in main.cpp.o "sign_list_free(SignList)", referenced from: delete_chunks() in main.cpp.o delete_all_chunks() in main.cpp.o _main in main.cpp.o "client_position(float, float, float, float, float)", referenced from: _main in main.cpp.o "db_delete_signs(int, int, int)", referenced from: unset_sign(int, int, int) in main.cpp.o _set_block(int, int, int, int, int, int, int) in main.cpp.o "db_insert_block(int, int, int, int, int, int)", referenced from: _set_block(int, int, int, int, int, int, int) in main.cpp.o "db_insert_light(int, int, int, int, int, int)", referenced from: toggle_light(int, int, int) in main.cpp.o set_light(int, int, int, int, int, int) in main.cpp.o _set_block(int, int, int, int, int, int, int) in main.cpp.o parse_buffer(char) in main.cpp.o "is_destructable(int)", referenced from: builder_block(int, int, int, int) in main.cpp.o on_light() in main.cpp.o on_left_click() in main.cpp.o on_mouse_button(GLFWwindow, int, int, int) in main.cpp.o "set_matrix_item(float, int, int, int)", referenced from: render_item(Attrib) in main.cpp.o "sign_list_alloc(SignList, int)", referenced from: init_chunk(Chunk, int, int) in main.cpp.o create_chunk(Chunk, int, int) in main.cpp.o ensure_chunks_worker(Player, Worker) in main.cpp.o "load_png_texture(char const)", referenced from: _main in main.cpp.o "sign_list_remove(SignList, int, int, int, int)", referenced from: unset_sign_face(int, int, int, int) in main.cpp.o _set_sign(int, int, int, int, int, int, char const, int) in main.cpp.o "make_character_3d(float, float, float, float, float, int, char)", referenced from: _gen_sign_buffer(float, float, float, float, int, char const) in main.cpp.o "db_auth_select_none()", referenced from: parse_command(char const, int) in main.cpp.o "db_delete_all_signs()", referenced from: _main in main.cpp.o "make_cube_wireframe(float, float, float, float, float)", referenced from: gen_wireframe_buffer(float, float, float, float) in main.cpp.o render_wireframe(Attrib, Player) in main.cpp.o "db_auth_get_selected(char, int, char, int)", referenced from: login() in main.cpp.o "sign_list_remove_all(SignList, int, int, int)", referenced from: unset_sign(int, int, int) in main.cpp.o _set_block(int, int, int, int, int, int, int) in main.cpp.o "wrap(char const, int, char, int)", referenced from: _gen_sign_buffer(float, float, float, float, int, char const) in main.cpp.o "db_init(char)", referenced from: _main in main.cpp.o "map_get(Map, int, int, int)", referenced from: _hit_test(Map, float, int, f
Solution:
A more symptomatic but not permanent solution is to change the .c file in C dep to .cpp;
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