using UnityEngine;
public class PlayerContrller1 : MonoBehaviour
{
private Transform mmTransform;
private Rigidbody mmRigidbody;
void Start ()
{
mmTransform=gameObject.GetComponent<Transform>();
mmRigidbody=gameObject.GetComponent<Rigidbody>();
}
void Update ()
{
PlayerMove();
}
//Method
private void PlayerMove()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 dir = new Vector3(h, 0, v);
mmRigidbody.MovePosition(mmTransform.position + dir * 0.2f);
}
}
Input input key settings.
Upper menu bar: edit=>Project settings=>input