Tag Archives: C++11

Cmake solves the problem of phread Library in C + + 11: undefined reference to ` pthread_ create’

Method 1

PROJECT(HELLO)
set(CMAKE_CXX_FLAGS "${CAMKE_CXX_FLAGS} -std=c++11")
AUX_SOURCE_DIRECTORY(. SRC_LIST)
ADD_EXECUTABLE(hello ${SRC_LIST})

From the cmakelists.txt file of cmake, we can see that cmake has – STD = C + + 11, just like G + + uses C + + 11, so we can add – pthread to solve it

PROJECT(HELLO)
set(CMAKE_CXX_FLAGS "${CAMKE_CXX_FLAGS} -std=c++11 -pthread")
AUX_SOURCE_DIRECTORY(. SRC_LIST)
ADD_EXECUTABLE(hello ${SRC_LIST})

Method 2

Using package threads and link ${cmake_ THREAD_ LIBS_ INIT}

PROJECT(HELLO)
set(CMAKE_CXX_FLAGS "${CAMKE_CXX_FLAGS} -std=c++11")
FIND_PACKAGE(Threads)
AUX_SOURCE_DIRECTORY(. SRC_LIST)
ADD_EXECUTABLE(hello ${SRC_LIST})
TARGET_LINK_LIBRARIES(hello ${CMAKE_THREAD_LIBS_INIT})

C++ 11: How to Avoid Deadlock in unique_Lock and lock_Guard

#include <iostream>
#include <fstream>
#include <thread>
#include <mutex>
#include <string>

using namespace std;

class LogFile {
public:
    LogFile() {
        f.open("log.txt");
    }

    ~LogFile() {
    }

    void shared_print(string msg, int id) {
        lock_guard<mutex> guard(mu);
        f<<msg<<id<<endl;
    }

    // Never return f to the outside world
    ofstream& getStream() { return f;}
    // Never pass f as an augument to user provided function
    void processf(void fun(ofstream&)) {
            fun(f);
    }

private:
    ofstream f;
    mutex mu;
};

void function_1(LogFile& log) {
    for(int i = 0; i >-100; i--) {
        log.shared_print("From t1: ",i);
    }
}

int main()
{
    LogFile log;
    thread t1(function_1,ref(log));

    for(int i= 0; i < 100; i++) {
        log.shared_print("From main: ",i);
    }

    t1.join();

    return 0;
}

When multiple locks need to be applied at the same time, the following two methods are used
lock(mtx1,mtx2)
lock_guard(mtx1,adopt_lock)
lock_guard(mtx2,adopt_lock)

unique_lock lock1(mtx1,defer_lock)
unique_lock lock2(mtx2,defer_lock)
lock(lock1,lock2)


unique_lock VS lock_guard
lock_guard doesn't allow manual unlock/lock less performance intensive
unique_lock is more flexible, allows manual unlock/lock multiple times, high performance consumption

void foo() {
    unique_lock<mutex> locker(mtx,defer_lock); defer_lock assumes no locking yet
    // do something not using mtx
    mtx.lock(); 
    // do something using mtx to protect
    mtx.unlock();
    // do something else
}

Lazy Initialization

#include <iostream>
#include <thread>
#include <mutex>
#include <fstream>
#include <string>

using namespace std;

class LogFile {
private:
    ofstream f;
    mutex _mu;
    mutex _mu_open;
public:
    void shared_print(string& msg, int id) {
        {
            unique_lock<mutex> open_lck(_mu_open);
            if(!f.is_open()) {
                f.open("log.txt");
            }
        }

        unique_lock<mutex> locker(_mu);

        // do other things

    }
};


class LazyInitializationLogFile {
private:
    ofstream f;
    mutex _mu;
    once_flag _flag;
public:
    void shared_print(string7 msg, int id) {
        call_once(_flag,[&](){f.open("log.txt");});

        unique_lock<mutex> locker(_mu);

        // do other things
    }
}

int main()
{
    return 0;
}